Underrail builds - Pros: High AoE damage, by around level 14 you should be able to do around 1k damage in AoE in just two turns. High single target damage, before you acquire XAL you can probably do ~800 damage a turn by level 16 (Balor died in two turns even with 400% health modifier from DOMINATING) and over 1.5k afterwards. Very low maintenance, you can clear ...

 
I'm not saying I wrote a thesis on underrail builds, i just picked a weapon and tried to get the most out of it. Maybe I was just lucky, because the energy chain gun is overpowered with a crit build. Well, regular gun worked quite well before that, the one with the higher max damage. jackofshadows Magister. Joined Oct 21, 2019. Young sheldon george dies

Re: assault rifle build. « Reply #4 on: October 17, 2014, 06:11:10 pm ». Quote from: mahe4 on October 17, 2014, 10:52:23 am. Base: Strength 7 (weapon and feat requirements) Dexterity 5 (for throwing and lockpicking a bit) Agility 3 (since i don't use stealth, dodge or evasion, since i want to use heavy armor) Constitution 7.Underrail character build calculator & theorycrafting tool. Base. X. Strength: ? Dexterity: ... Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15 ...Underrail Forum » Underrail » Suggestions » Suggested newbie builds ... Suggested newbie builds « on: March 11, 2015, 11:20:54 pm » Fallout had 3 pre-made builds. Fallout didn't need them, because you couldn't make a character that had trouble beating the game if you tried. Pick guns, and you win eventually. This game definitely does need ...The most dedicated psi build would only have 140 base mana and that is if they give up on psi dps perks and go into crafting. A dps oriented psi user who doesnt craft will guess what, be stuck with the base 100 psi pool. Another misconception, the 100 base psi pool is big enough for even 3 will builds to make good use if you use for support.I'm wondering if I can finish the game on dominating with my current build, I'm currently at level 10, and just completed the junkyard drill bit quest. Initially I thought I would go full on with grenades, but it turns out that I rely on my crossbow much more than anticipated, due mainly to the grenade cooldown times (even with grenadier feat). My initial plan was to max out constitution but ...Doctor is a trash feat. Sprint is unnecessary since you can go psi and get contraction instead, which is much stronger. 55-70 points in TM and 45 in PK psi schools will afford you lots of buffs, stuns, and get-out-of-jail-free cards. Psi makes every build better so the only reason not to use it that you're a square.Finally decided to build the most "basic" underrail character- guy with a dakka gun. Main hand- 8.6mm hornet with rapid reloader. Off hand- 9mm chimera with bipod. What other weapon mods should i use? Scope? Burst accuracy? Crit chance? Crit damage? Mag cap? More bullets per burst? So many options.You can help Underrail Wiki by expanding it. Projects a beam of superheated plasma that intensifies towards its maximum range. It reaches maximum power 2/3 of the way there, where it can deal 73-131 energy and 73-131 heat damage to anyone in its trajectory. Plasma Beam is a Metathermics psi ability the player can learn from a Psionic Mentor.Because most of the stuff about evasion\dodge not being useful is said in the context of dominating difficulty (30% combat skill increase for enemies). On Hard and lower it is pretty good. Unarmed (fist weapons) is generally pretty powerful and simple build. #12. Ryan Gosling (Real) Jul 19, 2019 @ 5:56am.Putting out a build concept for a Psychosis Psi who can also wield the Spirit Staff, as it naturally lends itself to the Psichosis build. Want to get opinions on it. Attributes: Str 6 Dex 3 Agi 3 Con 9 Per 3 Will 10 Int 6 Will raised to 16 via Level up. Skills: Thought Control, Psychokinesis, Metathermics, Dodge, Evasion- 160 Temporal Manipulation- 60 Stealth- 120 Remainder- 300 Feats: -Nimble ...I'm looking forward to finally playing Underrail. I've been looking at some potential builds and narrowed it down to 2 from this very thread, which I think I might have most fun with. 1. Sykar's PSI Stealth Sniper "Ghost" 2. hilfazer's Science! stealth pistol + 'nades and traps "Synergistic Glass Cannon of All Trades" Any comments or ...Suslik Oct 10, 2020 @ 1:55am. In my opinion, the most fun melee build is a build around Balor's hammer. Basically the main idea is that you start with 10 str and then stack more strength on every possible opportunity, including temporary consumables because the hammer requires 20 str.Well you got dex spear or str spear, agi is optional depending on choices made but apear throw and impale are some of the great spear feats and str based spear throw does devastating damage, join the underrail discord to gain more build knowledge and talk with veterens of the game https://discord.gg/6MUW2GNJ, praise be based spear gods Dominating, In my eyes, is very artificial with its difficulty. Most encounters, regardless of what your build is, especially earlier on. Fit into the "you almost always have to turbo cheese them" example, silent isle having literally midgame enemies that you normally shouldn't ever fight by this point. If an encounter is beatable but mostly by ...Been playing tin can pistols, using the different ammo types (especially explosive 44) has been pretty cool, but damage range and utility still feels lacking to f.e energy pistols. i'm getting like 600+ crits with .44 at level 16 and able to shoot about 12 times with 5mm guns using bullet time, but it still doesn't compare to 1200-2000 laser pistol crits from insane ranges, which is kind of ...Tank Shotgun Build Help!! On my second playthrough now after doing a 3 con 3 str cave wizard that was really fun yet never fired a gun or had any semblance of tanking. Looking to run a tin can build next and wanted to do a full-auto shotgun build but struggling to find anything that might work. Any help would be greatly appreciated.Possible scenarios. Smugglers are held hostage by rogue Plasma Sentries. Player can safely ignore their problems. Smugglers have been imprisoned by three Lurkers. When approaching the camp unstealthed, the player gets knocked unconscious by Krix, disarmed and gets thrown into the holding cell with Zack and the others.It probably isn’t worth it to use PK on this build since it’s so stat starved and can’t use psi headbands due to unprojector. You can lower will to 3, pump int to 6 and str to 17, and be able to craft high quality energy shields with over 1.5k capacity, which will dramatically improve your survivability. Logged.Full psi, 9 INT, max Will. Get effective 105 mercantile, 75 Intimidation, 110 persuasion. You'll practically able to craft most stuff thanks to high INT, passed all speech check for maximum lore, and having the most broken build in the game. #3. get_Biden_blasted Jan 19, 2020 @ 3:03am.Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2. Story. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of …This build has everything you could ever want out of an offensive build: High Damage Attacks-At 370 Skill, Throwing Knives deal 52-97 damage, with a 275% damage multiplier to damage that passes through armor against Organic Targets. Low AP Cost-7 AP per knife at 18 dex, 5 AP per knife at 23 dex with All In and SSD, and you throw 2 knives for ...Mobile Steel Commando w/ Disassembly + guide. I've recently returned to Underrail and wanted to give you guys a build that can clear content easily on DOMINATING. I noticed a similar build here already, but I will give you my own spin on it. Starting stats: 8STR , 6DEX, 3AGI, 5CON, 8PER, 3WILL, 7INT - up to lvl 20 put all points into CON to ...Only one: set at least hard difficulty. This game is not as hard as they say. Not with the pure psy build anyway. The Normal setting for Underrail is substantially more challenging than the Normal difficulty of most in-genre peers. It becomes easy once you know the meta and precisely what and what not to do, sure.Re: Regrouping your most fun builds in this topic. Here is a template for a versatile melee build that uses crossbows, traps, grenades and also has PSI support that you could easily remove/ignore but I would not recommend it. Notice 10 unspent ability points. You will use those depending on what weapon you choose.Unarmed, bare fists vs combat gloves. So, I want to make a monk unnarmed build, it seemed straightforward at first, but after a couple of restarts I have realized a couple of interesting things. One, improved unnarmed combat affects only your bare fists, not your glove weapons. Two, your bare fists have lower ap cost than glove weapons (10ap).Re: Rate My --Jedi-- Build. You're about 20 points overinvested in Lockpicking, 15 in Mechanics, and 10 in Tailoring. I also don't see a reason to go 80 points into a psi discipline; 80 is support-tier, so may as well take back 10 skill points from Temporal Manipulation. Finally, if you really do intend to use psychokinesis as support, you can ...Underrail Wiki. , the official wiki for Stygian Software games, with 3,493 articles and counting. This is a player-maintained wiki resource for Underrail and future Stygian Software games. If you wish to contribute, please register and check the wiki community portal to get started! (If you're involved in a wiki translation project and would ...Use DEX melee weapons, knives are best, at start with Stealth and Grenades, then swap over to SMG by Depot A. Don't bother to invest in any Melee feats. Effective Mercantile 105 for all crafting by late game but early-mid game 50 or so is fine. Intelligence 7 for Gun Nut feat and better crafting/Mercantile is pretty good.What is up my homies! We're going to continue Underrail today, and our build is proving itself to be a mighty fine one! I think it could use a few optimisati...Using the build calculator, you can see you can get, by level 28 (easily attained if you were scrutinous enough with oddities): 14 STR (12 base + Veteran Increased Strenght feat) 10 CON. 7 WILL. 6 AGI. 5 INT. 3 PER and DEX. The conundrum lies on rolling with 5 INT but 3 WILL or 3 INT but 5 WILLat the start of the game.Re: Question on beginner "Tin Can" or Juggernaut Assault Rifle build. I read the same guide about AR build some days ago because i also want to start an AR build (on hard). With this u can hack and lootpick everything in normal game (except IRIS). ALso u can pass all social skill checks in normal game.Creating your own build is half the fun, I recommend you not to look for existing builds. However, Underrail is pretty unforgiving, and you can find your build to be unviable 20 hours into the game. Here are some tips: Character's stats can be divided into four categories: offense, defense, utility and support.Since he said assault rifle + quick tinkering + traps, I'll suggest this build. Start putting point into tailoring for siphoner leather armor, mechanics for crafting rapid 7.62mm hornet. Effective chemistry 50 for MKIII frag grenade and flashbang. At level 9 or 10 take psi pill and TM 35 for Limited Temporal Increment.It's true that psi only needs five or six feats to work (not counting Psi Empathy which is free), but most builds are fully functional with plenty of room to spare. Sniper only needs four feats to work; then four more to make AR a highly effective backup weapon if you want. Tin can AR only needs six or seven total.Underrail: Expedition - Throwing knife only build on Dominating.No weapons, damage grenades, gas grenades, caltrops, mines or damage psi. Just throwing knive...Traps add a lot to stealthy crossbow builds. With just (95) effective skill you will be able to use all types of mines. To craft them yourself you would need (112) effective chemistry. Otherwise if relying only on store bought, you will have to settle for 1 tier lower, but they only require (69) effective skill to use.Underrail - Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth's surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.SMG is better than AR if you are going stealth. AR requires significant strength investment and SMGs get access to silencers. You can use ARs, its just SMGs really shine with stealth. If you do go SMG focus on maxing agility and dexterity. You want to get your hands on Spec Ops and Commando.Don't try to be a jack of all trades. 2 - Psi builds are some of the most powerful in the game, but they need a lot of investment to be good, so, again you need a specialized psi build. 3 - Many quests in the game can be done with dialogue, but you WILL be doing a lot of fighting regardless. Psi monk is a little more complicated because theres several variables that require forethought on how you want to play and other ways to split stats later on. But assuming you want minimal ap cost on bare fists and all the important feats: Start with 8 str, 10 dex, 7 agi, 3 con, 3 per, 3 will, 6 int. Raise dex first to minimize AP cost to the ... Underrail Forum » Underrail » Builds . Normal Topic Hot Topic (More than 15 replies) Very Hot Topic (More than 25 replies) Locked Topic There are two sides to the build: assault rifle and psi. Overall you want to start playing as a pure gunner and progressively add psi. In particular, it is useless to take the pill at level 1, neural overload is really weak early on. Better wait level 4-5 when frighten and mental breakdown become available. Base stats:Shotgun/AR Survival Build. « on: July 27, 2021, 01:08:21 pm ». Hello, my fellow subterranean denizens 😁. I would like to forward your way a stone-solid Shotgun build, with an Assault Rifle side-arm: It uses Stealth. It uses Quick-Tinker and Electrokinetic Imprint for combat control. Leading Shot (3) for -80% of Enemy Evasion.Jan 26, 2016 · 1. No im not gonna use burst/combat shotguns 2. Ok didnt know that 3. Because it helps with sneaking, you move faster, plus some small amount of MP Making use of those throwing items is key to the build. It's very important to craft a lot of grenades especially Frag. That's the way to get through the mid game. 69 chem, hexogen + tnt + frag casing = a grenade that is capable of oneshotting most light armor targets (with three-pointer). · Comparing Underrail's PSI to Bg2's mages is insane. Wizards have more lvl 1 spells than the entirety of the Underrail PSI repertoire. There are no mage battles in UR, PSI just does everything by itself, better than every other build. For SMGs you need grenades, switching ammo (and lugging around a ton of it), crafting gears to never be as effective …Ryzer. Underrail is a game vastly overrated on the Codex for various reasons: it was made by a single person (which is respectable), the number of builds it lures the player into thinking it has, the turn-based combat which can be fun but isn't. Underrail is a game with tons of fetch quests which are explained as follows: go fetch this, go fix ...About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ...Build recommendation. So I made a pure psi build this is my first build and I followed a guide and it's fun and p capable as I'm in core city now. But I had no idea how in-depth the crafting is and now I regret not making a crafting gun focused character so if anyone has a build that lets me make something like that would be much appreciated.You're clearly know what you're doing and you're mostly giving good advice, but it's messy and 2 builds explained differently is a far cry from a "comprehensive psi guide". The first build doesn't use hypercerebix because most beginners don't even know what that is, the first build is for beginners.3 will is going to leave your metathermics dps pretty low, unfortunately. But you absolutely can't go below 6 int. Beyond the consequences that'll have for the psi slots and crafting you'll need to do, 6 is the threshold for premeditation. The free spell is functionally mandatory for all psi builds, especially so for a metatherm build.Jul 25, 2021 · This is my personal custom build, my favorite of all that I've played. Win initiative, drug up, race up to enemy, stun/root/incap, expose weakness, flurry, move to next enemy or run away behind cover, stasis if necessary. Use blitz if you have the mp at the start of a fight, then you'll get your fancy footwork mp and can sprint. Crafting - 5. While you can play without some of the crafting skills, you'll certainly want to take a few, again complementing your choice of playstyle/weapon. Crafting is the primary way of gaining power outside of levelling and therefore you'll want to make use of it in some form. Pickpocketing - 3. Not useless. · Normal Topic Hot Topic (More than 15 replies) Very Hot Topic (More than 25 replies) Locked Topic Sticky Topic PollDue to a recent genetic mutation, humans in Underrail have varying levels of psionic potential. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. ... It functions well as a support skill that can be incorporated into other character builds, rather than a primary ...Abuse line of sight. You can trigger a mini burst per shell when you stand 1 tile away from your closest target but you'll lose the barrel stare bonus. I find this build is pretty strong and perform the same, if not better, than my 5AP per punch psi-monk build. Only my pure psi builds are undeniably stronger than this build.I would like someone to share a spear build - I need stats, skills, feats and maybe some general tips - like what armor to use. I plan on playing on normal difficulty, no psionic powers if possible. I've almost finished the game on normal before with SMG-assasin build (abandoned the game right before the final boss because of the IRL stuff and did not feel like getting back to this save so I ...I'm just going to copy and paste what I wrote in my FAQ: Force Emission - some people swear by it when playing psi monk. I think it's garbage: While the raw damage on paper could be significant, its damage is a new separate mechanical attack that's roll individually against enemies' mechanical resist/threshold which will usually vastly decrease its effective damage.Hybrid Melee/SMG build. Currently doing my first playthrough on this assault rifle/sniper cookie cutter build on normal and I want to know if this other build I based on this build I found on the forums is viable for normal. Using 8.6 mm steel cat for crit damage bonus with incendiary rounds for even more crit damage with ambush feat.Abuse line of sight. You can trigger a mini burst per shell when you stand 1 tile away from your closest target but you'll lose the barrel stare bonus. I find this build is pretty strong and perform the same, if not better, than my 5AP per punch psi-monk build. Only my pure psi builds are undeniably stronger than this build.Originally posted by Tamiore: First, thought control is even more of a hot garbage at low levels. Second, Temporal Manipulation does get better. Limited Temporal Increment is broken as hell. Stasis combined with LTI and 4 turns long force field allows you to stay invulnerable indefinitely.Make new psi char. Get psi-pill and save. 3. Upgrade the game, load You save, now You have Forceful Innervation perk, old Will scallings with -10 penalty to psi points. 4. Export You brand new char. 5. Create new game, import You char and enjoy the last patch with old Will mechanics.Underrail is one of the most underrated cRPGs around and also one of the most difficult for beginners. In this guide, I walk through creating a character, st...Do you have a build on underrail build that you have a link to? Because it makes it harder. That's the whole point. DOMINATING is too easy for a well-played psi build - or, better phrased, psi is so powerful that even DOMINATING isn't hard enough. I do still heal up after combat, but basically, yeah, I don't get hit.It's true that psi only needs five or six feats to work (not counting Psi Empathy which is free), but most builds are fully functional with plenty of room to spare. Sniper only needs four feats to work; then four more to make AR a highly effective backup weapon if you want. Tin can AR only needs six or seven total.It's like yours, but i take this 3 points from dex (you wont needed grenadier with this build) and put it to con, so you have around 100% crit even without ambush: 6% from pistol. 30% from SI. 15% from googles. 10% from infused rathound. 5% from hardcore chips. 15% from focus steam. 7% from recklessness.Re: Unarmed/Boxing Gloves Build. « Reply #3 on: November 09, 2016, 01:16:40 am ». It's ok to have only 3 in strength for melee. There are two approaches to melee - dex or str. The game will use str or dex (whichever is higher) to calculate your effective melee skill. Str melee build will get bonus str damage - for example you will get 80% ...Now go back to your Underrail save file folder and open the receiver folder, again, for me it's "Global", and delete "global.dat". Cut and paste the original receiver …Is AR really worth using without Concentrated Fire? Should I use 7.62 Rapid Steel Cat with Spec Ops instead? Also, I have a feeling this build will struggle in midgame because it's very short on skill points at 16 lvl, where <free 5 levels part of the game> ends and I expect it to be mostly ready for combat.SMG Spec Ops. I often see people asking for SMG builds, or for help for them, with the default assumption of high dex and high per with low str. I think I have a superior SMG build, though I've never played it myself. Max dex, max melee, versatility. Other abilities to meet feat prereqs, namely full auto, sprint/spec ops, suppressive fire, …A quick and dirty demonstration of what pistols can do post patch. Bullet Time OP.This is a hacked together version of the 5mm pistol build I played a while ...Definitely - it's such an easy way to cut a sizeable portion of damage, and two of the three types are really common. acceleration. Rest, even if used often, does not meet the criteria of every single build. I can't say regardless of build, but Grenadier and Nimble are must-haves for me.Browse and share builds from other players on the Underrail forum. Find Psi, Shotgun, Sniper, and more types of weapons and weapons.The superstructure of a building is the part that is entirely above its foundation or basement. It is the part of the building that is above ground level, and it usually serves the purpose of the building’s intended use.Underrail > General Discussions > Topic Details. 76561198076543436 Sep 13, 2019 @ 2:24pm. Throwing skill should just be removed. Throwing is abysmall, I just save scum when I throw something and I have done a throwing build but even with 50 throwing you still have a good chance to throw a grenade directly at your feet.Clear the first underground area, sneak to the west underground through the vents. Use guns with either a pistol and w2c ammo or acid chem pistol with catalyzing belt and emp grenades to clear out the patrolling bots. Pull the bots out of the room in the bottom left with some noise and kill em.Traps add a lot to stealthy crossbow builds. With just (95) effective skill you will be able to use all types of mines. To craft them yourself you would need (112) effective chemistry. Otherwise if relying only on store bought, you will have to settle for 1 tier lower, but they only require (69) effective skill to use.Definitely - it's such an easy way to cut a sizeable portion of damage, and two of the three types are really common. acceleration. Rest, even if used often, does not meet the criteria of every single build. I can't say regardless of build, but Grenadier and Nimble are must-haves for me.Abuse line of sight. You can trigger a mini burst per shell when you stand 1 tile away from your closest target but you'll lose the barrel stare bonus. I find this build is pretty strong and perform the same, if not better, than my 5AP per punch psi-monk build. Only my pure psi builds are undeniably stronger than this build.Underrail character build calculator & theorycrafting tool. Remaining points ? Shift-click button = ± 5 Control-click button = max Touch: Hold button to repeatThe two easiest builds are heavy armor & assault rifle, a guide here: Imo, a stealthy psi with tranquility (just take the tranquility build from the link above and max stealth on it) is the more interesting of them. But either of them is easy once you get past the initial hurdle of a low level character. SMG is better than AR if you are going stealth. AR requires significant strength investment and SMGs get access to silencers. You can use ARs, its just SMGs really shine with stealth. If you do go SMG focus on maxing agility and dexterity. You want to get your hands on Spec Ops and Commando.Sep 10, 2019 · Re: Total Beginner looking for a shotgun build. Shotguns are fun to play, but a) you want some back up weapon because they have short range, and b) you won't start out with one, so at level 1 you will be fighting with a pistol. I'd suggest normal difficulty with oddity experience. Catalyzing belt IS A MUST! The advanced catalyzing belt will complete the build and make it insanely powerful due to it's -4 ap cost and amazing damage buff to chem pistols. IMMEDIATELY LEVEL PERSUASION TO AN EFFECTIVE SKILL VALUE OF 10! Early game, get an adaptive goggle to help you out. Aimed shot and a 44 hammer from Lucas …I need help finding a few pure psi builds. I don't want to start a playthough to find out I'm using an outdated build that won't work well. I would like to play on dominating difficulty. I'm not sure which psi class I'd like to play. I would like as many builds recommendations as possible.Building software is an essential tool for any construction project. It helps to streamline the process, from design to completion. However, many people are unaware of the benefits of using free building software.Pros: High AoE damage, by around level 14 you should be able to do around 1k damage in AoE in just two turns. High single target damage, before you acquire XAL you can probably do ~800 damage a turn by level 16 (Balor died in two turns even with 400% health modifier from DOMINATING) and over 1.5k afterwards. Very low maintenance, you can clear ...

Stopped at Depot A atm on Hard mode. Having a blast. Currently going Temporal Manip. for the feat Psycho-temporal Acceleration to augment Precognition, Stasis, Temporary Rewind, and Entropic Recurrence (for boss battles). Atm I have Sword Flurry as my main dmg dealer and was wondering if anyone had suggestions on what to skills / feats / items to obtain …. Weather nashville tennessee radar

underrail builds

3 will. 7 int. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. other skils are throwing, traps, biology, mechanics, electronics and tailoring. i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. #8.This [underrail.info] is the throwing build I used to beat the game: critical demolition expert w/ throwing knives finisher using quad plated super-steel armor. Comment: most fights are over in 1 turn due to critical Frag grenade Mk V.With 50 AP you have these possibilities: a.) 10 times with the bare fists which is too weak. b.) 5 times with metal gloves which is good damage but too few hits. c.) 4 times with bare fists and 3 times with metal gloves which gives best damage with most hits: 5+5+10+5+5+10+10=50.Midgame with a sniper build on dominating is hell. After finishing the game on normal with a pure psi (legacy) I started two dominating playthroughs with a hammer/psicokinesis build and a sniper build. With the first one I am having an absolute blast, finished depot A, rushed to core city to get the unique Quake hammer and I am on my way to ...Re: High agility build. I don't think so, as AGI doesn't boost any combat stats. One thing could work though: High AGI, Shotgun Evasion build. Because of Lead Shot which can negate 90% of Evasion, you can use 9 or 10 PER. Damage takes a hit of course, but hit chance not so much.The two easiest builds are heavy armor & assault rifle, a guide here: Imo, a stealthy psi with tranquility (just take the tranquility build from the link above and max stealth on it) is the more interesting of them. But either of them is easy once you get past the initial hurdle of a low level character. Energy pistols. Lower damage potential than an average firearm of the same quality. Light weapon (dexterity reduces AP cost) Low-medium range. Increased precision compared to firearms. Special damage types and effects. Very high impact speed, bad against energy shields. Rare especially early on.Crafting. Underrail features an elaborate item crafting system. A vast majority of the armor, weapons and some other items encountered in the game are based on the crafting system, which also works as the random generation system. The player can craft the exact same items with the right blueprint and parts of identical quality.The perfect sledgehammer build imo is a tichrome sledgehammer (22ap) + belt (-5ap) + tabi boots (-1ap) = 16ap per hit. Bear in mind that if you're going heavy armor melee, you're going to need sprint and tabi. Armor penalty is going to eat up all your movement points and you'll struggle to get into melee range quickly.You will need more dex, at least enough for grenadier. I was playing a 6/10/6/6/3/6/3 shotgun build with Temporal Manipulation on DOMINATING. Mostly using Tac Vests since Stealth is crucial. If it works on DOM, a similar build should work for hard as well. Would highly advise 6 AGI for sprint, you absolutely need mobility for shotguns.The two builds that I had the most fun with were -. - Crossbows + trapping, stealth, and heavy crafting focus. - Psi, with a focus on telekinesis and thought control, crafting for medicines and psi gear. I've not beaten the game once yet, but rolled another character, a sniper/shotgun build that uses the temporal contraction/dilation skills ...Energy pistols. Lower damage potential than an average firearm of the same quality. Light weapon (dexterity reduces AP cost) Low-medium range. Increased precision compared to firearms. Special damage types and effects. Very high impact speed, bad against energy shields. Rare especially early on.Usually a build that focuses on having high resistances paired with a powerful firearm or melee weapon (shotguns, ARs, sledgehammer) and uses highly resistant armor as well, such as metal armor. I'll give you an example, this is the build im currently playing. Notice the low CON in favour of more AGI+DEX.Jul 26, 2019 · Create chokepoint as before, Premed + LoC + Enrage (0 AP, 25/30 base psi cost) and then. Throw a grenade (15AP) to get some damage down. Keep out of LOS, so you aren't targeted by the enraged enemies, and when enrage drops, Throw a grenade (15AP) thanks to Grenadier, and if needed, Throw another grenade (15AP) and/or. My first ever build for underrail was psionic. Its the most cool and unique feature about this game. Fallout 1-2 but with magic? Yes, please. Psionics also have a benifit of persuasion because its scales from Willpower. Most builds are skill starved and have will as dump stat, psionics are one of the few builds that can have high persuasion ....

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